Late to the party
Friday, October 29, 2010 at 10:36AM After putting up extensive resistance, I finally folded recently and set up a Twitter account. Somewhere between the competing reminders from Google Buzz and Facebook, I reached the conclusion that I needed a bridging tool and that Twitter was the obvious choice. Of course there were consequences to this choice. The most immediate of these was that the mysterious language of tweets (all of those @s, #s, and RTs) immediately became clear to me. Don't get me wrong, I understood what they were for in theory before setting up an account. This didn't change the fact that prior to entering the Twitterverse when they popped up in my Buzz or Facebook feeds, their actual meaning was always slightly obscure. Now of course, I've become a contributor to the morass of Facebook posts that include these curious characters.
De-Link-Quent
Saturday, September 18, 2010 at 2:40PM In this post I play catch up as usual. Both my academic and artistic colleagues have been active on the web lately, and the result is a pleasant accumulation of new stuff. After the jump you'll find the details as well as some random visual goodness.
Now with a slightly Square look
Wednesday, August 25, 2010 at 11:48AM If you're viewing this post from the actual blog, you've probably already noticed that the page has a new look. I've moved over to squarespace which has been fantastic in terms of set up. However, I've been a little slow to post because it doesn't have the awesome drafting system that WordPress does. That said, the format and content control here is great. At any rate, this blog post is actually rather delinquent since among other things I haven't actually blogged about my dissertation since that one post with the wordle. Past the jump you'll find a little about the diss including the figure for the model of raid leadership tasks I've developed, and some other odds and ends.
Game narrative jam part 2 – A few extra pieces
Sunday, May 23, 2010 at 11:35AM Life gets in the way, especially when it involves things like graduation, conference planning, and dissertation writing. This post slipped from being a couple of few weeks late to being more like a month late, but I'm going to leave the part that was written previously as is so I can at least get it posted.
We didn't even get into metanarrative or transmedia narrative, maybe next time. Image borrowed from and linked to kotaku.com.
Prior to the work flow hurricane which is the AERA conference, I relayed the majority of ideas we played around with in a game narrative jam a couple weeks ago in this post. I'd promised this follow up post sooner, but you know how it goes with the backlog and what not. In this post I'll relay some odds and ends around played narrative conflict in games without a big narrative, some awesome ideas Laura and Ian are tossing around for a library science game, and offer a few thoughts for anyone interested in doing this sort of thing in the privacy of your own classroom, office, or home (for the power geeks among you). Find all this and . . . actually just all of that after the jump.
Game narrative,
Libraries in
Games 
