Entries in GDC 2012 (1)

Wednesday
Mar072012

Live blogging GDC Sid Meier: Interesting decisions

The famous interesting decisions line, Sid Google's himself too apparently. Not interesting decisions: Choices a player makes randomly or non-choices where there's really only one right answer. Not an argument that this applies to every game (rhythm/puzzle/etc.) The importance of the fun as generating "those moments" for the player (shot of Sid with his son many years ago) LEGO game design: If you recombine fun elements from other games it should be fun - not so much Better chances in the design phase to ask what kinds of decisions will I want the player to make over the course of the game. more after the jump...

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