While others are scouring the internet for various April Fool's content, I'm using today as an excuse to post a roundup of some of the cool things I've come across recently through my feed reader. In this post: Adorable animals, Cool audio, Robots, and more!
I'm not going to be the only one saying this. In fact many people have been ranting about it already, and there has been much muttering of oaths and rending of...bits in the comment threads. But I'm going to say it anyway, because it needs to be said. It needs to be said multiple times, by many people with different voices, and it needs to be stated from a number of angles including education.
The famous interesting decisions line, Sid Google's himself too apparently. Not interesting decisions: Choices a player makes randomly or non-choices where there's really only one right answer. Not an argument that this applies to every game (rhythm/puzzle/etc.) The importance of the fun as generating "those moments" for the player (shot of Sid with his son many years ago) LEGO game design: If you recombine fun elements from other games it should be fun - not so much Better chances in the design phase to ask what kinds of decisions will I want the player to make over the course of the game. more after the jump...
This is a blog post that really requires a diagram, but I want to get it out now while I'm thinking about it so I'll revise it later with some images and what not. I've been considering hominid motions in games and in particular controlling human shaped charcters from the third person perspective.
Video games are not a monolithic medium. I've said this before and I'll probably have to keep on saying it for at least a few years. In the meantime I've been wanting to get a blog post up to point people to when any of the myriad issues that come back to this simple fact pop up. This is that post.