Game narrative jam part 1 - we had some ideas
Monday, April 26, 2010 at 12:21PM Last Friday I was invited by Caro Williams to run a game narrative jam with the game design crew she started facilitating here in Madison a few months ago. Turn out was a little small probably owing to the fact that we're at the end of the semester and AERA is around the corner (getting back to work on my poster as soon as I finish up this post), so I had to augment the activity I had in mind. That said, I think we floated some really cool ideas in the conversation that ensued, and as I'd promised in proposing the session I'm re-posting those ideas here.
Even games as abstract as the Bit.Trip series have a core narrative conflict lurking around somewhere . . . not that we talked about those games at all, but I like this image anyway.
Writing this post took longer than expected, so what you have here is part 1 (expect part 2 later this week after I've got a finished poster for AERA). Something about in-game moral systems and narratives of loss after the jump.
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